11/3/2023 0 Comments Forspoken tgs![]() One quest that I managed to complete rewarded me with a new cloak that offered various stat bonuses. It could be too early to tell and would be unfair to judge it over 30 minutes of gameplay, but maybe other parts of the map will feature more things as we go along. While there are enemies spread throughout the map, the scenery looked rather lifeless. It could be possible that exploiting this weakness will be much more crucial in the later stages of the game.īased on the demo slice that I got to play, the world of Forspoken looked to be a bit too barren for my liking, both in things to do and see. These enemies have elemental weaknesses, so some spells will be more effective than others, but during my time with the game, sticking to a comfortable spell was good enough to see me through. While there was some variety of enemies to be had, some of them even flying, they were easy conquests that fell to a few spells. I also noticed that the AI of the normal mobs in the world of Forspoken didn’t prove to be much of a challenge. Maybe I just didn’t know that I could equip more than one? Popping in and out of menus to switch spells really took me out of my momentum, forcing me to just stick to one spell. One gripe I had was that I needed to switch spells often since the menu only allowed one type of spell per trigger button to be equipped. ![]() There are even some defensive spells that buff the player and some trap-like spells that can be used against unsuspecting enemies. Of course, as my time was limited, I didn’t get to look at and try out all of them, but there was a great variety based on what I saw and remembered – a fire lance that could be thrown, slinging rocks, a fire sword, a rapid-fire rock spell, and so on. As mentioned, Frey will have access to a TON of spells, and at some point, I was overwhelmed with how many have been made available. The L2 and R2 buttons are used to activate the spells, and while L2 handles mostly support-type actions, R2 controls the offensive spells. That said, the combat feels great, to be quite honest. The moderators told me that this was intentional, but during the game, unlocking these spells will be paced as you progress through the world. Spells in Forspoken are plentiful, and for demo purposes, a whole bunch of them were unlocked for me to try out. Various enemies are spread across the world and will require the use of various spells and acrobatic maneuvers to take them down. That said, Magic Parkour isn’t only used for traversal in Forspoken, but during combat as well. Overall, movement is something that the devs have done well with, although I did notice that Frey doesn’t do well with very sharp turns, and tends to circle her way around a path instead. Frey can also use her abilities to catapult herself off of protruding rocks on the side of cliffs to reach higher areas, and even latch on to areas just slightly out of reach. Parkour feels fast and fluid, but your meter will drain itself after continuous use. While activated, Frey can parkour her way through long drops, ravines, and any other form of obstacle in between. ![]() Named “Magic Parkour,” Frey energizes her boots, activating what is basically the sprint mode. One thing players will recognize from the trailers will be Frey’s ability to traverse the landscape in an acrobatic fashion. In this sense, Forspoken really surprised me because it turned out to be better than I was made to think based on the previous trailers. The demo I tried out didn’t really fill me in on any story details, as it was more tailored to trying out battle and traversal capabilities.
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